Karma Journey

Live multiple lives. Make choices. Watch how trust and karma compound across reincarnations. Cooperative choices build slow trust; selfish choices yield quick gains but erode your legacy.

You are on the interactive sim. Want the conceptual explainer with side-by-side comparisons and the karma formula? Karma & Consequences → is the read-first companion page.

Why call it “karma”? The word here is a handle, not a moral score. It names one specific mechanic: your actions in this life become starting conditions for the next. Good work carries forward (more ATP, higher trust); harm carries forward too (less ATP, lower trust). No deity, no committee, no moral ledger — just consequences that don’t reset when you do.
Simulation vs. real deployment. “Life” and “rebirth” are simulation framing — an LCT is hardware-bound and persists; it doesn’t literally die and respawn. In a real Web4 deployment this same mechanic looks like license suspension and reinstatement: your identity and history persist, but your participation rights are paused until your karma tier earns them back. Same consequences, different metaphor.

What the numbers mean: Trust = your reputation (Talent + Training + Temperament, averaged). ATP = your energy budget — every action costs ATP, run out and you die. CI (Coherence Index) = consistency score — erratic behavior lowers it, which makes all future actions cost more ATP (the "cost multiplier"). Everyone starts at CI 0.85, not 1.0 — you haven't demonstrated consistency yet, so actions cost ~1.4× their base price (CI 0.85 → ~40% surcharge). As you behave consistently, CI rises to 0.9+ and the surcharge disappears (actions cost exactly their listed price). (why this isn’t a penalty) Karma tier = the grade your life earns, set by your effective trust at death: Honored (above 0.7 → next life starts with advantages), Neutral (0.3–0.7 → baseline, no head start or penalty), Constrained (below 0.3 → next life starts with lower trust and fewer resources). Tip: make a few cooperative choices, then switch to selfish ones. Watch how trust builds slowly but erodes quickly.

Raw trust keeps you alive now. Effective trust is what you inherit next life.

Raw trust
(Talent + Training + Temperament) / 3
Decides survival. Drop below 0.5 and this life ends.
Effective trust
raw × CI²
Decides your karma tier at death (Honored / Neutral / Constrained), which seeds your next life.
“Next life” is simulation framing. In a deployed Web4 this is license suspension and reinstatement, not deletion.
Why squared? So one bad stretch costs you more than steady mediocrity ever could.

Squaring makes inconsistency compound against you. A small dip barely shows (0.9² = 0.81); a serious one nearly halves you (0.6² = 0.36). Linear (× CI) would be too forgiving — it treats a 0.6 in the same proportion as a 0.9. Cubing (× CI³) would be too brutal, crushing a 0.9 down to 0.73 for routine variance. Square sits in the gentle middle: small dips forgiven, sustained dips punished.

And why 2, not some other power? It's a calibration choice, not a derived constant — where the exponent comes from.

Life
#1
Trust (Raw)
0.500
≥ 0.5 to survive this life
Trust (Eff.)
0.361
raw × CI² — sets karma tier at death
Energy
100
Consistency
0.85
Raw trust: 0.500 — determines survival (≥ 0.5 to stay alive)
Effective trust = 0.50 × 0.85² = 0.361(72% of raw — squaring penalizes inconsistency)
Why squared? Even small inconsistency hurts trust disproportionately — a 10% dip costs ~19%; a 40% dip costs 64%.
Effective trust determines your earning rate, action weight, and how others prioritize your contributions.
You're not dead! Effective trust (0.361) is below 0.5, but only raw trust determines survival, and yours is 0.50. Effective trust determines your karma tier at death (and thus your next life's starting conditions), not whether you survive.
Consistency (CI) modulates how others perceive your trust. New entities have limited history (CI = 0.85), so effective trust starts below raw. As you make consistent choices, CI rises toward 1.0 and the gap closes.
Talent0.500
Training0.500
Temperament0.500
Action costs: 1.4x (new entities pay 40% more because they have no consistency history yet — e.g. a 10 ATP action costs 14. Make steady choices to bring costs down to 1.0x)
Turn 1 — Choose your action:
Life 1 History (0 choices)
No choices made yet. Each choice shapes your legacy.
Try this: Make a few cooperative choices, then switch to selfish ones. Watch how trust builds slowly but erodes quickly.

What's Next?

Society Simulator →

Watch your strategy play out in a multi-agent society

Playground →

Tweak parameters and run your own custom simulations

How It Works →

Understand the mechanics behind trust, energy, and rebirth (license suspension, in deployment)

Not sure what to explore? Get a personalized recommendation →

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